Does anyone know of a way to export a landscape material as textures for use in another program?

Hello, I’m quite confident this isn’t possible but thought I’d ask about it nonetheless.

So I know its possible to export a landscape as an FBX but I’m trying to find a way to export the textured appearance of the landscape if that makes sense. I want to capture stuff like where textures are placed in accordance to slope masks. So I’m assuming I would also need to be able to export the landscape paint layers as textures somehow as well.

Ultimately I’m looking for it to come out as a single base color texture map. The only idea I have is to essentially take a screenshot from a top view camera. But that would cause texture stretching so it is less than ideal.

This sounds super complicated so I’m sure its not possible. It might be easier to essentially recreate the landscape material with other programs. Still, thought I’d ask.

Edit: I will be placing the landscape in the background and it will only be seen from a distance so a low texture resolution might not be a problem.

It’s technically possible, but resolution would be the limiting factor. Even if the texture was 16k, if that was covering an entire landscape you would have terrible resolution. Imagine you have a landscape of even just 1k square meters. If you have 16k square pixels, every meter would only be 16 pixels. If you got anywhere near the ground, it’d look like Minecraft. It’d be even worse with a smaller texture and/or a larger landscape.

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This might actually be okay for me since I will be placing the landscape in the background and it will only be seen from a distance.

The high resolution screenshot feature would be the first thing I’d try. Set the camera to orthographic to prevent perspective distortion. A high resolution render target may work too.

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