Does anyone know if theres a way to recreate the effects of the "Edit with FK control rig" with blueprints


Hi all, I’ve been trying to figure this out for a while on my own with no luck, I was wondering if there was a way to use blueprints to create the effects of the “edit with fk control rig” button under “edit in sequencer” inside of animation sequences.

I’ve tried using the built-in bp systems to create a control rig from an anim instance but it doesn’t seem to have an equivalent, also I’m working out of an “editor utility widget” blueprint since I’m trying to make a tool if that makes any difference