A friend and I did a game Jam over a week to see if we could build something and get it in the store, having made the incredibly simple game of 0 note, we want to feel the accomplishment of getting it in the store even if no one cares.
However I have hit the stumbling block of being able to package and deploy the game, I am using a Mac and all the reference material on the Unreal page speaks as if Windows OS is the only system capable of doing this. So I am just wondering if there is something to this? Can I deploy an Android only game from the Mac OS or do I have to have the project on a Windows OS in order to get this done?
The process seems needlessly complicated and is the toughest part of this entire game jam.
Many thanks