Does anyone know how to use physics with the carriable object spawner?

So I saw with v40.00 the carryable object spawner now can use physics props. But how do you specify the physics variables to the prop? The carryable device just takes in a prop and I don’t think you can add physics to a prop in the content browser. You need to place it then add the physics component. Right now any props I throw have no physics and just float off into the distance.

Ok well if anyone else is confused, you need to right click, blueprint, blueprint class, building prop. This will allow you to specify the mesh and also add the physics component. Or in the carryable spawner, next to the physics prop there is a little plus icon which will open the same menu.