Does anyone know how to retain full quality of a particle effect at any distance from the camera?

I have made a very simple particle effect. However at a distance the effect is fuzzy and hard to see so i have to zoom in. Is there any way to retain the zoomed in clearness even when zoomed out?

269045-dissertcap3.png

269046-dissertcap4.png

I assume it’s a MIP resolution of the texture. You may disable MIP Map generation in texture settings, or use MIP bias in shader.