Does anyone know how to replace Static Meshes in PCG based on distance from character?

I would like to have complex meshes (its for trees) close up to the character and the same looking trees but simple meshes far away since you can’t see them that well far away. Is there a way in the PCG graph to give instructions to your static mesh spawners to do this dynamically was your chacater moves around and gets closer to some trees but farther from others?

Thank youu!

Hello, I understand that you want the trees to surround the player while he is moving.
There is a node Point from Player Pawn but I did not see a way to loop it.
PCG places objects once and does not change them later (at least I have not seen such a thing). so I would implement it like this.
Try to make many Actor trees with the logic of appearing next to the player (Visible) and place them using PCG Spawn actor.
Good luck to you
Edit:
If you just need LODS you can set them up in the Static Mesh Spawner Node