Does anyone know how to output the coordinate information from UE?
I want to record the coordinated information of a moving object when I move it (at 1 FPS or 100 fps).
Thank you!
Does anyone know how to output the coordinate information from UE?
I want to record the coordinated information of a moving object when I move it (at 1 FPS or 100 fps).
Thank you!
Hey there @carrcc_1! Are you just trying to output the world coordinates? Or are you also trying to store them? Because you could just record the world position in an array every frame. Basic example you’d have to extend for most use cases:
Hello, Thanks for your patience. I want to store the coordinates in a CVS or txt file. Is there any way can do it? Thank you so much.
Ahhh no worries! So natively during runtime? Not so much, however worry not I have just the thing for you! RLoris developed a Blueprint Library File Helper plugin that can write CSV files (while unreal natively only imports them at runtime or manipulates them outside of it). I’ve used this since 4.25 and it’s fantastic. The baseline delimiter is " , " and it’s a bit quirky, but it also has TONS of useful file operations. So basically the same setup before but you’ll have to convert the info to strings in the format you desire. Take a look at the docs and see if that would that work out for you!
Free Plugin:
Documentation: