There’s this cool feature in the Unreal engine called ‘cell bombs’. It isn’t a default feature, but it is used to make ‘automaterials’ for landscapes and other objects with ‘natural’ materials, but you don’t want a repeating effect as though bricks uniformly placed when using a grass material on the ground.
I want to know how to make this myself so it’s easy to layer and gradient a natural material over an uneven texture, like a rigged mountain range, while not needing to buy someone else’s material that already has the function - just to learn how to make my own.
God Bless all those that attempt to help!
- I’m watching a video on YouTube that mentions this, and I want multiple sources (like here) to allow me to build a strong foundation for this knowledge.
Below is the link for those that are curious:
Unreal Engine Landscape Master Material Tutorial - UE4 Tutorial - YouTube
edit: I added the ‘FeatureRequest’ tag - for this option to become a system integrated (if already not) → Also, I’m using UE5, while the video uses UE4. That’s the only difference between me and the YouTuber if someone was wondering.