Does anyone know how to make a door open, or activate things by “eliminating all enemies, guards” from the generator, not by eliminating the first one that appears?
By default, when you eliminate a guard, the teleporter appears. But what I want is that if the guard spawner spawns 10, I want the teleport to appear when all 10 guards have been eliminated. Does anyone know how to do it? With devices I can’t quite find how to do it, it always activates me by deleting the first one generated.
You could use a tracker set to Event, set the target as 10. then use Increment Progress Function pointed to the guard spawner(s) set to On Eliminated.
Then use the trackers On Complete event to open the door
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