I was having this same dilemma. For anyone else wondering, a good way to do this without teleporting is to use a physics blueprint node from your mesh. This worked great for me, my ragdoll is now constrained onto two axes.
I was having this same dilemma. For anyone else wondering, a good way to do this without teleporting is to use a physics blueprint node from your mesh. This worked great for me, my ragdoll is now constrained onto two axes.