I was pushing a new update for my map and attempted to rebuild HLODs. During the process, I received a build failed message, and the memory usage spiked to 128k. The project size also increased from 17% to 29%.
I have streaming enabled with a loading range of 16,200 and a cell size of 8,200. I tried deleting the new HLODs, but that failed. I then experimented with different cell/loading range settings to remove the HLODs, but nothing worked. The output log didn’t show anything after the failure.
After resetting the engine, I now can’t interact with the HLODs at all. When I try, it loads for 2–3 minutes and then stops without any error message. I followed several tips from forums, including:
- Saving all assets
- Validating HLODs
- Validating files
- Uninstalling and reinstalling UEFN and Fortnite on a new drive
I used revision control to make a backup of the map, then deleted the HLOD file in the content drawer and attempted to rebuild it again. This time, it failed, but I got a popup and an output log filled with errors.
Some multiple errors include:
- MoleTasks: (Possibly related to Fortnite’s Impostor mode)
- Black Panther Gameplay
- Chapter 6, Season 1 Bosses
- Fortnite POIs
- Errors about failing to load material functions into the C drive (even though Fortnite was never installed on my C drive).
I have no idea what caused this issue. All I did was revert the Christmas update on my map, and nothing new was imported. If anyone has a solution let me know.