Does anyone know how to fix this Hlod validation issue? I can't launch a UEFN session because of it.

Hey FusionCreates_yt,

Are you only including Actors in HLOD that can be seen from a distance or have you got lots of little things included ?

Only actors. I saw directing Pete’s video I followed his tutorial step by step. But not matter what I always get the same validation error message when Hlod is built.

I’m not familiar with HLOD validation issues, but I’m full off suggestions

Does it give reference to which asset is causing the problem ?

Check through the output log.

Show, from the menu at the top of the Viewport has a HLOD view

Try selecting all your actors and right click Validate in the Outliner, I’m not sure if that includes HLOD validation though.