Hello, I’m on making a real time based face animation.
What I want is changing face pose asset’s weight on blueprint(in pawn or Animtion Blueprint) when my face have to be changed.
I know how to change morph target on Runtime, But I want to use Pose Asset like morph target. However, I don’t have an idea how to change pose asset’s weight on Runtime.
In Animation Blueprint, I found there is node named PoseAsset with Pose Name, But they gives me a single pose not multiple pose.
If you know the reference or tutoreal please advise me …