Does anyone know how i can make this character disappear when i look away?

I’m extremely new to unreal engine, i guess the term i am looking for is it to become quite fog of war style if that makes sense

Fog of War generally leans toward anti-cheat measures to prevent ESP (seeing through walls). To thoroughly “hide” a character the server (replication system) needs to stop sending you data about it. Essentially making the character irrelevant. Doing so will outright destroy the character on the given client.

Yet as long as the character is in NetCull distance, it is to a degree still relevant.

Valorant worked out a way to use server-side occlusion culling to stop sending updates on hidden players on a per player basis.

Hope this was helpful.

do you know how to do it in unreal engine 5? basically just the player still exists I just cant see anything behind me when I turn my back. Or could you tell me what kind of thing I have to do if that makes sense? I’m not really asking for a tutorial how just a bit of guidance, as I said I’m still learning so figuring out how to code it myself would greatly improve my skills.

I know that message is a mess but I hope it gets what I’m trying to say across lol

You have to make a lot of code changes/extensions to core code (C++).