Does anyone have any performance results of running UE4 on the new iPad Pro 12" 2017?

Curious how it’s able to handle it given the significant improvement in 3D horsepower. Or is it not able to until 4.18 drops with iOS 11 support?

I’ve used the new 12" iPad for a heavy Arch viz first person scene, there were plenty of baked maps as well and it seemed to run perfectly well.

It was however the first mobile device I’ve tested on as I’m new to Unreal but I didn’t notice any issues, it was quite surprising how well it ran if anything considering the poly count and maps used.