Hi everyone, I’m extremely confused with this issue, I am trying to package my game, it uses C++ and Blueprints.
I must be missing something obvious because there are not that many reports about this problem.
There’s talk of changing debug to development editor, rebuilding, etc.
Can anyone make or does anyone have a video showing how to build your project and package it for Win32? Unreal 4’s videos only went so far and I don’t have any C++ code compiling errors.
For an Engine that is meant for non-programmers, it has been extremely unfriendly for me.