I was trying to mimic the circular style of checkboxes that are present in UI’s like Maya which feature circle instead of check symbol when checked. Seems like this should function the same way as every other element in UMG but it seems scripting in preconstruction is the only way to get the desired results.
Any attempt to change the icon being used outside of preconstruction doesn’t seem to have any effect regardless of if its a toggle or checkbox.
It wasn’t an empty project granted but I wasn’t doing anything crazy that would affect the checkbox component class in the editor.
Is your image of a Widget Blueprint or Editor Utility Widget Blueprint? I doubt the editor’s checkbox component class would change as a result… but who know?
Yeah, I was able to reproduce it. seems like if you change checked image first, it doesn’t update. You have to change unchecked image, then copy and paste it to the rest of them to update the image.
I am copying/pasting using [Shift + Right/Left click]
A’wow, that sure is an interaction. It’s not like it’s even a typing issue because you can go back and revert the unchecked style back to none and leave the check style to image it and changes nothing… everything just works.