Does anyone else find customizing checkboxes frustrating?

I was trying to mimic the circular style of checkboxes that are present in UI’s like Maya which feature circle instead of check symbol when checked. Seems like this should function the same way as every other element in UMG but it seems scripting in preconstruction is the only way to get the desired results.

Any attempt to change the icon being used outside of preconstruction doesn’t seem to have any effect regardless of if its a toggle or checkbox.

Using 5.2 in this the video.

If I’m missing something please let me know lol.

Just tried to reproduce this on 5.2.1 but works as expected.

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Are you on 5.2 or 5.2.x?
Could you try to reproduce this on an empty project?

Yeah, same here 5.2.1.

It wasn’t an empty project granted but I wasn’t doing anything crazy that would affect the checkbox component class in the editor.

Is your image of a Widget Blueprint or Editor Utility Widget Blueprint? I doubt the editor’s checkbox component class would change as a result… but who know?

Editor Utility Widget

I would say it’s worth trying it on an empty project just to verify if it’s an engine wide issue or just on the project.

Tested again with different images, seems to work fine.

The issue persists in an empty project. I must be missing something very obvious. Do you notice anything different in our methods?

Video

The Circle texture I’m using 128x128 png file.

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Yeah, I was able to reproduce it. seems like if you change checked image first, it doesn’t update. You have to change unchecked image, then copy and paste it to the rest of them to update the image.

I am copying/pasting using [Shift + Right/Left click]

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A’wow, that sure is an interaction. It’s not like it’s even a typing issue because you can go back and revert the unchecked style back to none and leave the check style to image it and changes nothing… everything just works.

Lol thank you so much! :grin:

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