Does anybody know the best way i could go about making a double tap sprint?

This is what I am currently working with but i feel as if its not optimal and it could be done in a better way (like if i should be using enhanced IA instead of just the key)

The goal is to also implement this to work for any direction (w, a, s, or d) when my camera isnt locked to the typical over the shoulder pov you get like in fortnite for example, and instead when its in a free orbit third person where the character can rotate 360 degrees like in gta or elden ring

(press image for better view)

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Hi everyone, does anybody know the best approach to create a double tap sprint mechanic in Unreal Engine ? Any tips or examples would be appreciated :smiling_face_with_three_hearts:

did you try using Enhance Input and set it to Repeated Tap, and instead of Started, run using triggered

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No i havent actually because ive been on 5.5 but i just made the switch to 5.7 and besides my revision control no longer letting me to commit this seemed to not work at all lol. seems simple enough to work so i dont think im the problem maybe since its a new feature there still needs to be more work done to it, mightve found another solution but still working on it

While youre here, if you know why this bug is occuring help a fellow out Anyone know why my velocity condition based release is being buggy?