I have this problem in my own game development where when I walk through the automatic door that I programmed, it sounds like there are like a dozen audio clips of the same sound playing at the same time like an echo. But I want it to play as if there is only 1 sound. Is there a way to fix?
It sounds like you trigger the sound maybe each tick there’s an overlap?
Put a breakpoint in the “play sound” node (or function) and see where it’s getting triggered from; run one more frame and see if it’s getting triggered again, and if so, why. Then fix that.
To put a breakpoint in the blueprint editor, select a node, and press F9.