Does anybody know how to create a button sequence, so that if a player activates certain blueprint events in a certain order it activates another event?

I have created a console with buttons and switches, each are their own blueprints, but I want to have it so that when the player activates them in a particular order it activates an event, is this possible? I have an idea of using integars for each blueprint and programming it so that it checks the ID number of each blueprint are in the correct order, but I need assistance on how I would accomplish this,