Hi guys, a bit of a basic question here.
- I know that many game engines handle different jobs or tasks via multithreading differently. In UE4, I wonder, regardless of threads, whether it is always true that animation frames are synchronous with the game frames and(?) render frames?
> relevant note behind the question:
My issue at hand involves deciding whether to run a normal animation versus running the animation via game code pose-by-pose animating. The technical aspect of animating by the latter method is something that I have done in the past and it ran smoothly in prototyping, but I wonder whether the resulting animations of the two methods are actually identical from the a single frame perspective.
my regards.