I’m using AI MoveTo in an Enemy AI and if I use Get Player Character (Player Index 0) as the Target Actor, everything works fine and the Enemy AI’s run towards me.
But if I use another target class derived from Actor, the enemies spawn and just stand there not moving towards their target. I’ve put a breakpoint and looked at the AI MoveTo snippet and the pins seem to be correctly set to target the class derived from Actor, but the enemies just stand there.
Any ideas how I could fix this? Thanks!