I want to work on animation first, then to the character customization.
So my step is this,
- Create a control rig from skeletal mesh.
- Make a animation with control rig.
- Add some morph target in skeletal mesh and exchange or import it. (This doesn’t have any skeletal change.)
Q. Does this changed ‘skeletal mesh’ have problem with ‘control rig’? Some compatibility issue?
From what I’ve researched, it doesn’t. But there could be some area that I don’t know.