hello
is there a maximum torque that can be applied to a bone in a skeletal mesh?
im trying to make a part of a mesh rotate with physics, the part in question has a mass of 11kg.
there seems to be a maximum speed it can rotate, or maximum torque that can be applied, even at 999999999980506447900.0 torque it rotates very slowly. the same speed as a much lower torque value.
is this a bug or is it capped somewhere?
thanks