yes sir! I know that part.
The thing bugging me is if say the server version does not changes for a long time would that mean the client’s version that was locally changed will not be corrected for long time as well?
Like is there a mechanic in place so that whenever a client changes replicated variable locally , it would ask server to verify if its the correct one next tick rather than waiting indefinitely for it to change on server and hence get the next update after a indefinite time has passed
I know it can be made manually for specific variables as part of project’s mechanic but I was wondering if it was part of engine networking features