Does a lot of blueprints rise the package size ? texture region creation ?

Does a lot of blueprints rise the package size ?
im a making a HUD game with alot of button.
I didnt try to package my game yet.

and to optimise texture, i want to do this : https://forums.unrealengine.com/showthread.php?98496-Using-region-source-to-create-texture
is it possible ?

there is something i must watch and not use when creating mobile game ?

BP’s aren’t that large them self. You can see the size of the BP in the BP properties in the Content Browser.

For the button textures. I’m not really sure, but it should be possible. Did you tried some things already with the Background color of the buttons?

Blueprints won’t cause your file size to rise that much. Textures or audio that doesn’t compress well are going to eat the most space. Also for some reason little changes can cause your APK file to fluctuate 1-3mB. For example: I’ve added code and my APK at times would drop by 2mB.