i haven’t found an answer to this so far. lots of flashy vids of it working, lots of feature demos of creation of terrains offline - but the big binary feature that was always missing from ue was the ability to generate a landscape at runtime. i’m interested in doing this, will it support it?
we’ve looked at some alternatives like generating a mesh with geoscript , and even properly converting it to nanite with collision. it took some engine hacking but it does actually work. nothing would beat the ability to use native tech to get a runtime landscape generated - and using something like the landmass systems to sculpt it before a bake step.
obviously its an intensive operation, but for our potential use case, waiting 15 seconds or so for a medium resolution mesh generation would be perfectly acceptable.
so can it?