hi, I need a little help to work out what’s causing this and what I need to do to fix it, it seems to only happen on meshes that rotate (happened to the wheels of a vehicle/ rotating edge of a UFO and now my ball), I know I am missing something but I don’t know what.
here’s a vid.
you can see the problem in the first 15 secs of the video, one half of the mesh displays shadow and the other half is lit but its not correct to the light (the light is straight up pointing down) and when I start moving forward the shadows go all over the place. the material right now only has a single texture and is set to be used with skeletal meshes, I get the same result using any type of light I put in my level.
anyone got any ideas on how I fix this?