Dodging problem

Hello everyone!

I want to use the dodging animations that came in the free March content from the Marketplace and I’ve setup a Blendspace that uses the animations from the 8 directions with input from speed and direction in the animation blueprint like I set up for the walk/run state for example. A boolean manages the transition to go into the dodge state and I turn it off via a notify at the end of each animations. Technically everything works but during the dodge, if a release the joystick the animation stops and finishes abruptly.

Does any of you have an idea of tips on how I could set it up to make sure that when I press the dodge input the animation plays fully in the direction the joystick was held ?

I’ve attached a Gif of the behavior and screenshot of my setup to give you an idea of what I did:

Thanks in advance for the help! :slight_smile: