Dodge Theory - DT Easy Crosshair System

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Description

Easy Crosshair System is a powerful Unreal Engine plugin for building responsive and customizable crosshairs in any FPS or TPS project. Designed for both prototyping and production, it offers a complete in-editor workflow for crosshair design and animation.

Leverage a library of 550+ textures or use the modular editor to construct custom crosshairs with layered shapes, configurable position, size, color, and effects.

Built-in Curve Animation and an Animation Toolkit enable per-property control over color, scale, rotation, and position using Unreal’s native curve assets. Fine-tune transitions with full support for layered animation types and real-time previews.

The Behavior System lets crosshairs react dynamically to events such as aiming, shooting, hits, or object targeting—ideal for responsive HUDs.Fully compatible with Blueprints and C++, the system supports complete scripting of both visuals and behavior logic.

What's Included

  • 551 Crosshair Texture Crosshairs, Hitmarkers, KillI indicators, Armor indcators

  • Custom Crosshair Editor Design and preview crosshairs in real time using an intuitive editor interface.

  • Modular Layer System Design custom crosshairs by combining multiple shape layers with full control over positioning, size, color, and more.

  • Animation Toolkit Preview and fine-tune animations directly in the plugin’s editor.

  • Curve-Based Animations Animate crosshair properties like color, scale, rotation, and position using Unreal's built-in curve system.

  • Animation Types — Color Animation, Scale Animation, Rotation Animation, Transform Animation

  • Behavior System Control how the crosshair reacts in-game, change state when aiming, hitting enemies, targeting objects, and more.

  • Blueprint & C++ Support Fully scriptable behaviour and animation logic through visual scripting or code.

Compatibility

  • Compatible with Unreal Engine 5.5 – 5.6

  • Works with HUD or any custom UI

  • Blueprint and C++ friendly