Documentation

Please write your documentation with the assumption that the reader is not already familiar with your Unreal Engine.

I’ve spent eight hours trying to map WSAD controls to a spawned character, with no success. This issue seems to stem from a consistent problem throughout your documentation: it’s written with the assumption that the user already understands the system.

Engineers should not be the sole authors of the documentation.

While Unreal Engine has a vast amount of documentation available, much of it is confusing, incomplete, or poorly structured for users who are trying to learn or troubleshoot. This needs to be addressed.

Hey there @Montana_Jim! Welcome back to the community! Sorry to hear you had some trouble with the documentation, do you still need help handling the input system?