Please write your documentation with the assumption that the reader is not already familiar with your Unreal Engine.
I’ve spent eight hours trying to map WSAD controls to a spawned character, with no success. This issue seems to stem from a consistent problem throughout your documentation: it’s written with the assumption that the user already understands the system.
Engineers should not be the sole authors of the documentation.
While Unreal Engine has a vast amount of documentation available, much of it is confusing, incomplete, or poorly structured for users who are trying to learn or troubleshoot. This needs to be addressed.