We have started to use unreal at work and we are using Perforce as our source control, but a few ideas on workflow best practises would be handy, as I cant seem to see any online
- How do numerous artists/designers work on the same scenes at the same time? If we are working on blueprints or meshes then that’s quite straight forward. But what if a designer is placing objects, and an artist is doing lighting , etc. How do you best merge these files and work on them at the same time. Are layers the best way?
Just a thought but some official information would be very useful for small teams, maybe using one of your demos as an example of how you guys do it