Documentation on Texture Arrays

Right now there is (as far as I can tell) zero documentation on texture arrays, despite it being possible to create them in engine with a simple click.

The only documentation is for the C++ class, with no information about, say, what they are, or how many textures you can put in one, or why they default to ‘NoMipmaps’, or anything at all. Does anyone have a link to an actual resource on this?

Cheers!