Documentation Inconsistency: VisibleAnywhere

@ CPP Only Example | Unreal Engine 5.0 Documentation
There is:

Declare the PointLightComponent and the SphereComponent. The PointLightComponent and the SphereComponent are made VisibleAnywhere. This means that their properties will be **editable** in the Details tab of a LightSwitchCodeOnly Actor. 

But docs here:

State: Indicates that this property is visible in property windows, but **cannot be edited** at all.

(not sure if this is where I am supposed to post this… but it looks like the docs might have an error.)

Thanks for the catch - it’ll be fixed in the next version of the documentation! :slight_smile: