@ CPP Only Example | Unreal Engine 5.0 Documentation
There is:
Declare the PointLightComponent and the SphereComponent. The PointLightComponent and the SphereComponent are made VisibleAnywhere. This means that their properties will be **editable** in the Details tab of a LightSwitchCodeOnly Actor.
But docs here: https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Properties/Specifiers/VisibleAnywhere/index.html
State: Indicates that this property is visible in property windows, but **cannot be edited** at all.
(not sure if this is where I am supposed to post this… but it looks like the docs might have an error.)