I’ve just taken a closer look into the documentation about multiplayer replication at this link: Networking Overview for Unreal Engine | Unreal Engine 5.0 Documentation
Under “Event Replication | Events” there is a table to illustrate the difference between the event replication types in dependence on who calls the event. My question is about the table introduced with "If the event is invoked from a client, given the target in the left-hand column, it will run on… "
The most right column states, that when the event should “Run on Owning Client”, it always runs on the invoking client. But from my understanding it should only run when the invoking client is also the owning client, otherwise it should be dropped. Am I missing something or is it a “bug” in the docs?