dreamland
(dreamland)
1
On the page for Interfaces (https://docs.unrealengine.com/en-US/…ces/index.html) under “Determining If a Class Implements Your Interface” it says the following:
That clearly states “any of the following functions” for “Blueprints”, but the last function does not work.
Cast<IReactToTriggerInterface>(OriginalObject) // will always be null if OriginalObject is a blueprint instance
Also typo in UReactToTriggerInterfacce
This still seems to be an issue for me in 5.2.1.