Doc's C++ Tutorial Missing Something?

I’m following the tutorial from the Docs on capturing input and controlling a pawn. [I’m at (this) point.][1]

And uh… yeah it doesn’t possess the pawn and I’m not seeing the game through it’s camera. Instead I’m in control of a flying camera thing.

I started with the C++ Basic Code project, my code is essentially word for word what is given at the bottom of that page with some variable names tweaked to preference. You can see [that code (here)][2]

This is what my engine - input looks like

So what’s going on? Is something missing from the official documentations intro to player input and control possession?

Hey Gochida-

I followed the steps of the tutorial and was in control of the pawn as expected. I then edited my code to match your variable names and could still move the pawn around the level. Did you add an instance of the MyPawn class to the level before playing in the editor? Were there any other changes made to your project that are not included in the tutorial?

Cheers

The only other thing in my project is the floating object created in the quickstart tutorial, but I don’t think it’s doing anything that would interfere with player controls. Let me try doing the tutorial over again from scratch.

Well just copy/pasting this time from the start, I got it to work. Not sure why my version before isn’t taking control.