Is there any docs about composite font?
Take a look at this documentation: Text Formatting and Fonts in UMG for Unreal Engine | Unreal Engine 5.1 Documentation
Thanks!
Tim
Hi Tim
How can I scale a composite font (Font Cache Type:RUNTIME) when used with DrawText?
At the moment the scale parameter on the DrawText node does nothing, not even setting to zero.
Only the default font size is used.