I develop solo with options.
I used to believe I required a huge team to produce a successful game. Then along came Minecraft. My opinion has changed, and the landscape for indie developers has changed.
My current mindset is use the skills I possess and learn new ones to produce something playable and fun by others. It doesn’t have to be AAA… It has to be me, the game I saw through to completion.
I’ve launched a few recruitment posts in hopes of attracting 3 dedicated co-developers with skills I lack, but, its not show stopper if I don’t.