Was wondering if anyone else ever gets stuck with a super basic implementation of something.
For example in my case i implemented ledge grabbing systems. Now the overall system was not too basic where i got stuck or am stuck is pretty basic.
You see in my situation everything was working fine apart from one tiny transition animation not happening the way it should. It would go to the incorrect state. After troubleshooting i noticed hey ****… there is an engine bug.
So i created a small workaround… which works pretty well. In fact it works 100 %
Except this tiny change to get around the engine bug then nullified all my work.
So i started rebuilding the entire ledge grabbing system.
But now im stuck trying to get another transition issue resolved. Which at the end of the day is a simple boolean check.
But for the love of all that is holy and unholy… i cannot for the life of me… get it to work. If i fix one thing… 6 other animations break down. All from one simple tiny minuscule bug i caught in the engine. And i am still contemplating if i should just rather go mow the lawn outside.
With that being said… i guess the question is simple.
Do you sometimes get hung up on a seemingly simple implementation for hours on end?