Do you have to have EOS for Lyra to work over LAN?

Hey All!

Spent the last few days trying to find an answer to this but haven’t yet!

I am currently teaching Computer Games Design and using Lyra to teach my students about creating and prototyping levels.

I’d love for them to test each others levels soon but whenever I test setting up a LAN game I get a Load Travel Failure and can’t join. Getting EOS working seems highly complicated for my students to do so the question is…

Can Lyra work over LAN without EOS? If so, is there any settings I need to change to get it working?

Thank you in advance for any help or advice on this!

Hey David,

You can connect to a server through a variety of methods. A very common method is by using the session nodes. These are great if you need to use the subsystems from either steam or epic to list players game servers.

You can easily connect to servers by using a local or public IP Address. You could try to use an IP address to host and allowing players to travel between servers. Here is a tutorial on the basic setup, and it only takes about 8 minutes: How To Create A Multiplayer Game In 8 Minutes | Community tutorial.

Best of luck!

Thank you so much for the reply!

This looks great for if the students are starting from scratch but I’m looking specifically how to set it up if they are all using the Lyra Start Project.

Did you ever find out how to do it properly in Lyra?