Hi everyone,
I’m working on a project that involves extracting real-time physics and telemetry data from a game built with Unreal Engine 4 and a third-party physics engine. I’ve spent considerable time reverse-engineering and analyzing the game, but I need some expert guidance to streamline the process.
Specifically, I need to:
- Identify and hook into functions handling position, velocity, and acceleration data.
- Set up memory analysis and logging tools for real-time data capture.
If you have experience with UE4, memory analysis tools, or DLL injection and are willing to share your expertise, I would greatly appreciate your help!
Thank you!