Do You Have the Skills to Help Extract Real-Time Physics Data in UE4?

Hi everyone,

I’m working on a project that involves extracting real-time physics and telemetry data from a game built with Unreal Engine 4 and a third-party physics engine. I’ve spent considerable time reverse-engineering and analyzing the game, but I need some expert guidance to streamline the process.

Specifically, I need to:

  • Identify and hook into functions handling position, velocity, and acceleration data.
  • Set up memory analysis and logging tools for real-time data capture.

If you have experience with UE4, memory analysis tools, or DLL injection and are willing to share your expertise, I would greatly appreciate your help!

Thank you!