KEYBOARD LEGEND FOR PC VERSION OF THE GAME
Trigger volumes will determine how the character walks, crouch walks, crawls and will help choose
what the character does if you LMB. In that way you can use same keys like WSAF and LMB for various
Character will always reach for something in front of him. So, if you have a choice of items to his
sides and in front of him you need to turn the character first. If its lower or higher than character
it will reach up of bend over to pick up.
Game project is here: www.escapefrommillstation.com
LEGEND ON OR OFF:
L Toggle to hide or show legend for keys.
W + Shift Run
W + Alt / Alt Sprint
Strafe left or right is mouse vector dependent and automatically
kicks in. It also depends on situation or terrain.
W + S Walk backwards. Character typically strafes a little then turns.
W + S + Shift Run backwards. (Can’t sprint backwards)
S Turn 180 and walk the way you came facing camera.
A Turn and walk to the left facing the direction you walk.
D Turn and walk to the right facing the direction you walk.
V Lie down.
Space bar Jump.
CLIMBING AND SITTING / LEANING:
W, S, A, D Climb / Hop or climb over / step over / jump up very low object.
(Just keep pressing and hold down key and character will decide what do
Either climb up, or down, stop climbing, etc. Also, to sit in a chair you
just walk into it, hold down key like W and character will “decide” to sit.
To get back up you just reverse. Like the S key.)
If you walk slowly up to ladder going down or cliff’s edge character will
turn around and know that he needs to climb down.
If you just run off edge character will fall or he will fall if there is no way
To climb down.
F1 If revolver is in holster, character takes it out and
aims from the hip.
RMB Tight aim. RMB again for hip aim.
F1 again and character puts the revolver back into holster.
F2 2nd weapon he has slung hold and aim.
F2 again and character slings 2nd weapon.
F2 (When revolver is held or tight aimed) Character swaps out revolver with
F3,4 … Other weapons.
LMB To fire any weapon or stab with knife.
F Character goes into physical fighting mode. (He will punch and kick only
even with weapon in hand).
RMB Kick (Will kick with whatever leg is right for the moment).
LMB Punch / hit hard (always with right arm and fist).
Punch kinda blends in with hard push depending on situation.
You can punch out a window too or break through barrier.
F Character comes out of physical fighting mode.
(Weapons reload automatically when empty.)
OBJECTS AND CLOTHING:
1 If nothing in hands, hands move up to anything worn on head.
RMB Whatever is on head character takes off.
MMB Character takes off backpack and opens it. He is ready to either
drop item in bag or take item out.
Down arrow Character drops item in hand into backpack.
Up arrow Character takes next item out of backpack. And so you “cycle” through
the contents of backpack.
1 If a hat is held in hand. Character moves hands up to head as if want to
take off what is on head. (If another number key is pressed the character
cancels his plan and move his hands to another part of the body).
RMB If another hat is held in hand, character swaps out hats. He continues to hold
whatever he took off in his hand.
Down arrow Character puts whatever he has in hand down. Either on a table or surface nearby
or just on the ground in front of him. If he is under the water he just lets
Up arrow Character picks up whatever he is close too and facing. If he picks up a note
or book he will hold it in a reading position so camera can see the pages.
L/R arrows Character turn pages / roll schematic either to the left or right.
H Swap items if items in both hands. (Right hand will put something away or
down). If only 1 item in left hand left hand will do all the work of putting
away, down or wear.
4 Right hand.
5 Left hand.
PUSHING OR PULLING:
P Character goes into pushing or pulling mode.
RMB If character is near object that he can push. Like a board, cart, statue
Or any object that can be pushed. He will get into position and be ready
to start pushing. (Grabs onto it / get a grip on it).
The same if character can pull something. Like a cart, dolly, something with
W You just press W to push object forward.
S You would walk backwards if you are pulling something.
RMB To release object being pulled or pulled.
If you walk backwards and forwards character will swap between pushing and
pulling. (It will know where to place hands).
P Character comes out of pushing and pulling mode.