remote: warning: File Plugins/GameFeatures/ShooterCore/Binaries/Win64/UnrealEditor-ShooterCoreRuntime.pdb is 55.23 MB; this is larger than GitHub's recommended maximum file size of 50.00 MB remote: warning: GH001: Large files detected. You may want to try Git Large File Storage - https://git-lfs.github.com.
When I check the gitignore file it is set to ignore binaries within the plugins folder:
... Plugins/*/Binaries/* ...
but probably because of the folder structure this rule does not ignore this pdb binary file inside the game features.
Since the concept of features as runtime plugins is relatively new thing (at least for me) does this mean we need to update gitignore file to include binaries here as well? Do we need to ignore this file or do we need it checked in? This looks to me like an auto generated binary, but maybe I am wrong.