Earlier I used PSO Cache to avoid hick ups in Android Hypercasual Game. Now I can not build with same PSO File in PIPELINE CACHES after update to UE 5.1.
With PSO to 0 in variable profile the game is still stuttering when bullet HIT cube and spawn destructed cube with apply of material of main cube.
The issue of PSO was also Loading time. For the game with small ammount of materials loading is aprox. 20 - 35 seconds.