Do we have a way to detect if the player is using controller, mouse/kb or touch?

Hello,

Just wondering if UEFN/verse allows us to detect the player’s input type?

I know we can define custom inputs, but I’d like to show UI that gives the player a visual of which button to press. Is this possible currently with UEFN/Verse?

Not in Verse, you’d need to ask the player

In a material graph however, there is a node called DataDrivenShaderPlatformInfoSwitch you can use to display conditionally between Mobile/PC/Console

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This is perfect! Exactly what I need since I’m only using this to display UI elements.

Thanks so much!

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