Do Unused Assets in the Content Browser Affect Project Upload Size?

I was under the impression that unused assets don’t count toward the project upload size. I recently ran into an issue where my map failed to upload due to being oversized, even though UEFN showed usage well below the limit.

I had migrated some assets from UE and later made a few optimizations (resizing textures, cleaning up some files, etc.) and the upload worked after that. That could be coincidence, but it raised the question:

Do unreferenced assets (like static meshes, textures, materials, blueprints, etc.) that are sitting in the Content Browser but never used or referenced in the map still count toward the 2GB upload size? Or are they excluded during the build?

Trying to get clarity on how best to manage and organize project content to avoid surprises.

Thanks.

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the build/cook system is supposed to only consider things that are referenced in the level/map based on the reference hierarchy.

you can look at this tool:

usages like memory and file size will not always line up, there are a lot of dynamic memory tricks modern engines, and operating systems do to try and minimize Stack and Heap.

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Perfect. Thanks! :slight_smile: