Hey there @Ken! Welcome back to the community! I think you may have actually already nailed the fix and didn’t know it! Since TextureBombing
is a material function, it still uses Texture Sampler’s under the hood. The texture object is meant to be plugged in, but there’s still samplers underlying that you can change over to Shared:Wrap
.
Search the engine files for Texture Bombing
and copy it, then paste it into one of your content directories and change the name.
From there, open it up and find all the texture samplers and change them to Shared:Wrap
and see if that breaks anything or resolves the issue.