I built out a Landscape material with 5 different blending materials. I created each with a “Texture_Bombing” material function to remove any tiling issues with the textures. In order to use that material function the textures must be “Texture Objects” not Texture Samples.
When I have more than 4 materials on a single landscape tile, the tile’s materials disappear and all I get is a square grid pattern. (Seen Below)
BEFORE (With 4)
AFTER (With 5)
I know with “Texture Samples” you just need to ensure the “Sampler Source” is set to “Shared Wrap” and that fixes this issue. Only the “Texture Objects” that I’m using don’t have this option and I need to have them as Texture objects in order to use the Texture Bombing feature.
Does anyone know a fix for this with “Texture Objects”? Or is this just a limitation for them?
All help and advice is greatly appreciated!
Thanks!