Those are the 2 interacting with each other.
I even went overboard and made friction a few million.
But nothing seems to have an effect. Everything that is a static mesh just applies 0 friction.
What could i have missed as this used to work perfectly well in the past. Maybe im tired and i am not thinking clearly.
Right now i’m a bit confused because after i restarted the editor a 3rd or 4th time the changes seem to take effect. I don’t know. Maybe a hiccup. I did migrate the assets from another project.
After migration i noticed that friction is not working.
That’s when i posted this, and i also tested the stuff above.
I restarted the editor again and noticed the above settings applying. The result was my vehicle is stuck. Too much friction.
I set the settings lower again, but nothing changed. Restarted the editor and then it was applied.
However after this restart, i could see changes in the settings immediately. So i’m not sure if its fixed now… or if i was just lucky. I was happy with the result so moved over to asset creation.
I will do a few more tests tomorrow once im back in the editor and post the bug on answerhub and give you the link.
Either way, will post let you know how it goes.
Just wanted to post back and let you know that things apply now immediately. I am not 100% sure why this occurred.
The most likely scenario is that it was a lack of knowledge regarding vehicles from my side.
I at some point later on discovered that my wheel type has a friction multiply of 0.
So the fluke did not come in from changing friction levels. As 0 will always be 0 even if a road surface has over 9000 friction applied.
So where did the fluke come in that the vehicle started doing stuff after each editor restart?
Honestly i have no idea.
Lets chalk it up to one of the those Bermuda triangle dev moments where occasionally works gets lost, or work you never consciously did just appears. I seem to have a lot of those.